Death Stranding 2 Getting Rid of Timefall Mechanics
Death Stranding 2 may overhaul key features like timefall, promising innovative environmental challenges and a fresh gameplay experience that captivates fans.
Recent leaks from Kojima Productions suggest Death Stranding 2 might be making significant changes to one of the original game's most distinctive features: timefall. Industry insiders report that the sequel, expected to release later in 2025, is potentially reworking or even removing the timefall death mechanics that were central to the first game's atmosphere and gameplay loop.
For those unfamiliar with the original Death Stranding, timefall was a unique environmental hazard - rain that accelerated the aging process of anything it touched. This mechanic forced players to strategically manage their cargo containers and equipment deterioration while traversing the post-apocalyptic landscape.

How Timefall Worked in the Original Game
In Death Stranding, timefall areas were closely connected to BT (Beached Thing) encounters. Players quickly learned different strategies for dealing with these dangerous zones:
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Sneaking through BT territory to avoid confrontation
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Deliberately engaging BTs to temporarily clear areas
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Defeating BT bosses after being dragged into combat
As one player from the community explained: "If you fight a BT Boss from being caught and dragged through the pool of tar, the area will remain clear for 1-2 days and stop time-fall." However, others noted this effect was much shorter, sometimes lasting only 10 minutes before BTs and timefall returned.
Why Remove Timefall in Death Stranding 2?
While Kojima Productions hasn't officially confirmed the removal of timefall, several reasons might explain this potential design change:
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Streamlining gameplay - Some players found the constant equipment degradation tedious rather than challenging
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Narrative evolution - The story may have progressed beyond the conditions that created timefall
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New gameplay focus - Death Stranding 2 might introduce different environmental hazards and mechanics

A former playtester who requested anonymity shared: "Death Stranding 2 getting rid of timefall doesn't mean the sequel will be easier. Kojima-san is introducing new environmental challenges that feel fresh while maintaining the tension that made the first game special."
Community Reactions
The Death Stranding community appears divided on this potential change. Veterans who mastered the original game's systems have expressed concern that removing timefall might simplify the experience too much.
"Clearing paths through BT territories and managing cargo degradation gave the first game its unique identity," posted one fan on a popular gaming forum. "Death Stranding 2 better have something equally compelling to replace it."
Others welcome the change, noting that the timefall mechanics sometimes interrupted the flow of exploration and delivery. As one player put it: "I honestly just abandoned the bike and went back to doing everything on foot because equipment just deteriorates in the timefall while you're tediously clearing BTs."

What Might Replace Timefall?
If Death Stranding 2 is indeed getting rid of timefall, Kojima Productions is likely developing new environmental hazards to challenge players. Rumors suggest these might include:
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Gravitational anomalies affecting movement and cargo stability
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Time distortion fields requiring new traversal techniques
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Evolved BT encounters with different mechanics
The Bigger Picture
Death Stranding 2 getting rid of timefall death mechanics would represent a significant evolution for the series. The original game's container degradation system created a unique tension - players had to balance speed with careful movement.
As one player explained in a discussion about the original: "The containers were what protected the cargo from the timefall. Once they were destroyed, the timefall would start to decay the actual cargo."
However, this misconception actually highlights why Kojima might be rethinking the system. In reality, container damage in Death Stranding was primarily cosmetic unless players fell - creating a disconnect between perceived and actual gameplay importance.
With Death Stranding 2 expected to launch in late 2025, fans won't have to wait much longer to discover how Kojima plans to evolve his unique vision of a connected world. Whether timefall returns in modified form or disappears entirely, the sequel promises to deliver the distinctive blend of innovation, atmosphere and emotional storytelling that made the original a cult classic.
What are your thoughts on Death Stranding 2 getting rid of timefall? Would its removal improve the gameplay experience or take away something essential to the game's identity?