Nintendo Pictures Worked on Death Stranding 2 and I'm Still Surprised
Nintendo Pictures appears in Death Stranding 2 credits, a PlayStation exclusive, sparking curiosity about Nintendo and Sony's blurred lines.
I still remember the exact moment the credits for Death Stranding 2: On the Beach started rolling. I had just finished a long delivery run across a landscape that felt equal parts beautiful and exhausting. Then a name caught my eye: Nintendo Pictures. I blinked. I leaned closer to the screen. A company owned by Nintendo, the house of Mario and Zelda, had contributed to a PlayStation exclusive? That felt like finding a hidden cameo in a movie I thought I knew by heart. 🎮

The discovery was first reported by VGC, which spotted Nintendo Pictures in the Death Stranding 2 credits. As a player, I do not usually dig through every credit sequence, but this one made me pause. It is not every day that the corporate walls between console rivals seem to blur. Nintendo and Sony have been competitors for decades. Yet here was proof that, behind the scenes, the lines are not always as rigid as fans imagine.
Nintendo Pictures, formerly known as Dynamo Pictures, was acquired by Nintendo in 2022 and rebranded. Before that acquisition, Dynamo Pictures had worked on the original Death Stranding. So the connection to Hideo Kojima's strange, haunting world was already there. That history makes the Death Stranding 2 credit less of a shock and more of a quiet continuation. Still, I could not help but smile. It felt like seeing an old friend show up in a new town.
After the buyout, Nintendo Pictures focused on Nintendo projects. The company contributed to Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom. Those are two of the most beloved Nintendo games in recent memory. So when I saw the studio's name in a PlayStation game, I had questions. How did this happen? Was it a leftover contract? A special exception? Or simply a reminder that animation and motion capture studios often work across many different projects?

There are a few plausible explanations. One is that Nintendo Pictures' work on Death Stranding 2 was completed before Nintendo bought Dynamo. Another is that a previous contract was already in place, allowing the company to finish what it started even after becoming a Nintendo subsidiary. A third theory is that Nintendo allows its animation teams to take on non-game projects. That last idea has some evidence. After the buyout, Nintendo Pictures also worked on the Pretty Cure anime from Toei Animation. So the company is not locked exclusively inside Nintendo's game division.
I find that fascinating. In an industry that often feels like a series of walled gardens, the idea of a Nintendo-owned studio contributing to a Sony-published game is oddly heartwarming. It does not mean the console wars are over. It does not mean Mario will show up in a PlayStation game. But it does mean that the people who make games and animation move between worlds more often than fans might think. 🤝
This is not even the first time Sony and Nintendo have worked together recently. The two companies are partnered for the live-action The Legend of Zelda movie. Sony Pictures and Nintendo are co-financing the film, which was recently delayed a bit. That collaboration is much more public. It makes sense that Nintendo would want to protect its most famous fantasy franchise while also benefiting from Sony's filmmaking muscle. The Death Stranding 2 credit feels like a smaller, stranger echo of that same reality.

As for Death Stranding 2 itself, I have mixed feelings. The game is available now for people who pay more, while the standard edition unlocked on June 26. In 2026, it is easy to look back on the launch and see how it divided players. GameSpot's review scored the game a 7/10. Reviewer Diego Nicolás Argüello wrote, 'Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel.' I understand that critique. The first game felt like a genuine experiment. The sequel often feels like a refinement, not a revolution.
Still, I enjoyed my time with it. The acting, the music, the sheer audacity of its world design—those things kept pulling me forward. And knowing that Nintendo Pictures had a hand in it, however small, made the experience stranger and more memorable. I started imagining the studio's animators and motion capture artists working on scenes that would eventually appear on a PlayStation console. Did they know where their work would end up? Did it matter to them? Probably not. Good work is good work.
Here is a quick timeline that helped me make sense of it all:
| Year | Event |
|---|---|
| Before 2022 | Dynamo Pictures works on the original Death Stranding |
| 2022 | Nintendo acquires Dynamo Pictures and rebrands it Nintendo Pictures |
| After 2022 | Nintendo Pictures works on Super Mario Bros. Wonder and Zelda: Tears of the Kingdom |
| After 2022 | Nintendo Pictures also works on Pretty Cure anime |
| 2025 | Death Stranding 2: On the Beach launches, credits include Nintendo Pictures |
| 2026 | The live-action Zelda movie, co-financed by Sony and Nintendo, is delayed |
That table does not answer every question. It does show that the game industry is messier and more interconnected than its marketing often suggests. Companies compete fiercely, but their subsidiaries sometimes collaborate. Contracts signed years ago can outlive corporate changes. And animation studios, in particular, tend to be flexible. They follow the work.

If I am honest, the credit sequence made me think about how little players know about the people behind the games we love. We see logos. We see studio names. We rarely see the web of contractors, support teams, and animation houses that bring a world to life. Nintendo Pictures appearing in Death Stranding 2 is a tiny peek behind that curtain. It is a reminder that the people who make games are not soldiers in a console war. They are artists and technicians who take jobs, build careers, and sometimes cross enemy lines without ever firing a shot.
Would I like to see more of this? Absolutely. I do not need Nintendo and Sony to merge. I do not need Mario on a PlayStation. But I do like the idea that a Nintendo-owned studio can contribute to a PlayStation game without causing a scandal. It makes the industry feel less like a battlefield and more like a community. A weird, competitive, occasionally petty community, sure. But a community nonetheless. 🕹️

So yes, I am still surprised that Nintendo Pictures worked on Death Stranding 2. But I am also glad. It gives me one more reason to watch the credits all the way to the end. And it reminds me that even in a medium built on rivalries, collaboration can sneak in when nobody is looking. In 2026, with the Zelda movie on the horizon and the console wars as loud as ever, that quiet bit of cooperation feels more valuable than ever.